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Lumen和Unreal Engine 5建模创作灯光视频教程 (英文)

终极照明课程 – 深度教程

发布于2024年5月 由FastTrack Tutorials制作 MP4 | 视频: h264, 1280×720 | 音频: AAC, 44.1 KHz, 2声道 类型: 电子学习 | 语言: 英语 | 时长: 24讲 (16小时35分钟) | 大小: 17.4 GB

学习专业照明艺术家在创作灯光和氛围时的工作方式

您将学习到的内容

  • 学习Unreal Engine 5中从初级到高级的照明技术
  • 向曾参与《星球大战》和《战地》等游戏开发的顶尖行业专家学习
  • 学习如何为角色、道具和环境照明
  • 学习游戏和电影中的照明技术细节

要求

建议具备Unreal Engine的基础知识

课程描述

终极照明 – 深度教程课程

了解专业照明艺术家在为大型开放环境以及其他所有元素创作灯光和氛围时的工作方式,从基本照明理论和技术概念到提升作品集的构图和清晰展示!

照明的圣杯:Lumen和Unreal Engine 5

所有工作都将在实时照明的最新技术下完成,从利用光线追踪到Unreal Engine 5中的大规模动态全局照明。

在本课程中,您将学习从基础到复杂的照明概念,了解使照明出色的细节。这些概念从相机和曝光理论到处理看似复杂问题的方法都至关重要。

超过17小时的内容!

本课程包含超过17小时的内容 – 您可以一步步跟随学习,因为这些展示的概念基本适用于任何内容形式。

我们将首先介绍一些常被忽略的基本概念,帮助您以新的方式理解照明方法。在掌握基础知识后,我们将创建一些高保真资产、车辆、自然场景、跑车,甚至是角色渲染,使您的作品在最佳光线下闪耀!

最后,我们将处理一个大型开放世界场景,包括一个温馨的餐厅内景,确保从宏观到微观尺度都能以一致且令人满意的方式工作,同时探索不同的照明场景。

技能等级

本课程适合所有技能等级的学员,但尤其适合为新手打下坚实基础,同时也为已有多年经验的学员提供一些亮点。道具展示部分对于任何环境或道具艺术家的技能提升都是极有价值的,因为建立一个强大的作品集在当今至关重要。

使用工具

  • Photoshop
  • Unreal Engine 5.1

您的讲师

Tilmann Milde是EA的照明和艺术总监,在AAA游戏行业有超过10年的经验。他曾参与《星球大战:前线》系列、《战地》、《心灵杀手2》、《死亡岛2》、《无畏战舰》,以及刚刚宣布的由Funcom制作的《沙丘》游戏。

Ultimate Lighting Course – In-Depth Tutorial

Published 5/2024
Created by FastTrack Tutorials
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 24 Lectures ( 16h 35m ) | Size: 17.4 GB

Learn how a professional lighting artist works when creating lighting and mood

What you’ll learn:
Learn beginner to advanced lighting techniques in Unreal Engine 5
Learn from a leading industry professional who worked on games like Star wars & battlefield
Learn how to light everything from characters to props to environments
Learn the technical aspects behind lighting for games & cinematics

Requirements:
Basic understanding of unreal engine is recommended

Description:
Ultimate Lighting – In-Depth Tutorial CourseLearn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation!THE HOLY GRAIL OF LIGHTING: LUMEN AND UNREAL ENGINE 5All the work will be done using the latest technological advancements in real-time lighting, from utilizing raytracing to lumens large-scale dynamic global illumination inside Unreal Engine 5In this course, you will learn everything you need to know to understand the basics and also complex concepts of what makes great lighting, as the devil is often in the details.These concepts are essential and range from camera and exposure theory to the right way of thinking when approaching things that initially seem daunting.17+ HOURS!This course contains over 17+ hours of content – You can follow along with every single step – as these concepts shown are essentially applicable to any shape of content.We will start by going over some often missed-out basic concepts that will help you understand how to approach lighting in a new way.After the fundamentals are out of the way, we will create some high-fidelity assets, vehicles, nature, sports cars, and even character renderings that can help you make your work shine in the best light ever!Last but not least, we will tackle a big open-world scene, including a nice and cozy diner interior, to make sure we can establish something that works from macro to micro scale in a consistent and pleasing way while having fun exploring different lighting scenarios.SKILL LEVELThis course should have something for everyone, no matter the skill level, but it is definitely well-suited to give newcomers a great base to build on while also having a little gem here and there for everyone who has done similar things for years already. The prop presentation section is definitely a great addition to every environment or prop artist’s skill set, as building a strong portfolio is of unmeasurable value these days.TOOLS USEDPhotoshopUnreal Engine 5.1YOUR INSTRUCTORTilmann Milde is a lighting and art director at EA with over 10 years in the AAA Game Industry. He’s worked on titles such as the Star Wars Battlefront series, Battlefield, Alan Wake 2, Dead Island 2, Dreadnought, as well as the just recently announced DUNE game by Funcom

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