在3D资源上绘制材质与纹理的卓越3D设计软件 – Adobe
使用行业标准3D绘图工具Adobe Substance 3D Painter,实时在3D资源上应用纹理、材质、蒙版或UV贴图。
文件大小:1.21 GB
Substance 3D采样器支持通过调整混合现有材质,或从扫描图像(单图或多图)提取新材料,实现材质库的创建与迭代。
结合多种技术及创作方式(程序化生成、捕捉重建、AI驱动和手动调节)的全新工具套装将助力您管理完整材质库,并导出至其他应用程序。
资产数字化与三维增强
Substance 3D采样器是您3D工作流程的核心。轻松将实景照片转化为逼真表面或HDR全景环境。
实景图像转三维材质
快速导入参考照片并通过Adobe Sensei智能技术支持生成高品质3D材质。精准匹配真实表面特征,从捕捉素材创建无缝平铺材质。
材质混合与重组
结合多种材质与参数化滤波器,打造进阶表面效果。访问Substance 3D资源库及社区海量资源,创作可能性无限延展。
即刻上手的丰富资源库
拖放图像添加预设滤镜,内置的一键式生成器与特效库让您快速实验,点击数次即可获得预期效果。直接发送资源至Substance 3D绘制器与布景器。
3D工作流中枢
调用Designer生成器与滤镜,为Stager合成光照环境,或向Painter传递材质与灯光。甚至可在Photoshop中直接编辑2D输入源。支持主流3D软件的多样化导出预设。
Substance 3D采样器的功能模块为您提供完整的材质数字化工具箱
AI智能扫描处理
图像转材质功能自动消除阴影,生成精度超群的反射率、粗糙度、法线及置换贴图。
开放生态系统
全平台内容通用。直连Painter与Stager,或应用于任意3D软件。
IBL环境光创作
基于360°图像实时生成HDR环境光。通过参数化效果甚至多重光源进行环境增强与编辑。
Photoshop集成编辑
将任意输入图像发送至Photoshop,利用其强大图像编辑工具组,操作反馈实时同步至采样器。
图集散射系统
在材质表面散布树叶、卵石等元素。从3D专家团队制作的图集库精选资源,或使用自定义扫描内容。
参数化特效
叠加风化与自然滤镜。将苔藓、积雪、水渍与尘垢等效果与任意现用材质融合。
用于在3D 资源上绘制材质和纹理的优秀3D 设计软件 – Adobe
使用标准的3D 绘图软件Adobe Substance 3D Painter 在3D 资源上实时应用纹理、材质和蒙版或UV 贴图。
File size: 1.21 GB
Substance 3D Sampler allows you to create and iterate on material collections by tweaking and mixing existing materials, or by extracting new materials from scans (single or multiple images).
A new set of powerful tools combining different technologies and creation methods (procedural-based, capture-based, AI-based and manual) will help you manage entire material libraries, and export them to other applications.
Digitize and enrich assets for 3D.
Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment.
Transform real-world pictures into 3D materials.
Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.
Combine and mix materials.
Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.
An extensive content library to get you started.
Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.
The heart of your 3D workflow.
Use generators and filters from Designer, composite light environments for Stager, or send materials and lights to Painter. You can even edit your 2D inputs directly in Adobe Photoshop. Choose from a variety of export presets for all major 3D apps.
The features in Substance 3D Sampler give you a complete material digitizer toolbox.
AI-powered scan processing
The Image to Material feature removes shadows and generates albedo, roughness, normal, and displacement maps with unparalleled accuracy.
open ecosystem
Use your content anywhere. Send your assets directly to Painter and Stager, or use them in your favorite 3D applications.
IBL creation
Create HDR environment lights in real time from 360° images. Enrich and edit them with parametric effects or even other lights.
Edit in Photoshop
Send any input image to Photoshop and take advantage of its extensive image editing toolset, with direct feedback in Sampler.
Atlas Splatter
Scatter leaves, pebbles, and more on your material. Choose from a vast library of atlases made by our team of 3D experts or use your own scanned content.
Parametric effects
Add filters. Combine weathering and natural effects such as moss, snow, water, or dirt with any existing material.
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