满园春色关不住
一枝红杏出墙来

在 Blender 3.3 中创建高面数耳机 (英文)

《使用高面数创建详细耳机》是一门专为热衷于掌握高面数复杂耳机设计的3D建模爱好者量身定制的综合课程。该课程精心设计,旨在为学习者提供必要的技能和技巧,使用 Blender 3.3 创作令人惊叹的耳机模型。课程以“在 Blender 3.3 中 3D 模型高面数耳机”开篇,参与者将深入学习 3D 建模的基础知识,并学习高级技术来雕刻复杂的耳机设计。从雕刻耳罩的复杂细节到精细调整头带轮廓,学习者将建立高面数建模的扎实基础。随后,课程进入“在 Blender 3.3 中处理耳机材质、灯光和合成”阶段,参与者将探索材质创作、灯光设置和合成技术,将他们的耳机模型栩栩如生地呈现出来。他们将学会将逼真的材质应用于耳机的不同部件,设置动态灯光以增强整体美感,并使用合成节点实现专业级渲染。通过本课程,学员将掌握创建具有高面数的详细耳机模型所需的技能和专业知识。无论您是想探索3D建模的初学者还是希望提高技能的资深艺术家,本课程都将提供全面的学习体验,释放您在3D耳机设计领域的创造力。加入我们,开启令人激动的学习之旅,提升您的3D建模技能!

High-Poly Headphones Creation In Blender 3.3

Overview: 第一部分:在 Blender 3.3 中 3D 模型高面数耳机

讲座1 耳机建模 第一部分-耳罩 Tami Coker

讲座2 耳机建模 第二部分-头戴 Tami Coker

讲座3 耳机建模 第三部分-次表面建模 Tami Coker

讲座4 耳机建模 第四部分-额外细节 Tami Coker

第二部分:在 Blender 3.3 中处理耳机材质、灯光和合成

讲座5 耳机材质 第一部分 Tami Coker

讲座6 耳机材质 第二部分 Tami Coker

讲座7 耳机灯光 Tami Coker

讲座8 耳机合成与总结 Tami Coker

讲座9 附加讲座

绝对初学者

Published 4/2024
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.05 GB | Duration: 1h 39m

Mastering High-Polygon Headphone Design in Blender 3.3

What you’ll learn
Master 3D modeling of high-polygon headphones in Blender 3.3.
Learn to create realistic headphone materials in Blender 3.3.
Understand advanced lighting techniques for headphone renders
Explore compositing methods to enhance headphone visualizations.

Requirements
Beginners experience with Blender
Installation of Blender 3.5 software (free)
MINIMUM: Windows 8.1 (64-bit), macOS 11.2 (Big Sur) or Linux with glibc 2.28 or newer (64-bit

Description
“Creating Detailed Headphones with High Polygon Counts” is a comprehensive course tailored for 3D modeling enthusiasts keen on mastering intricate headphone designs with high polygon counts. The curriculum is meticulously crafted to provide learners with the necessary skills and techniques to create stunning headphone models using Blender 3.3.The course commences with “3D Model High Poly Headphones in Blender 3.3,” where participants will delve into the fundamentals of 3D modeling and learn advanced techniques to sculpt intricate headphone designs. From sculpting the intricate details of the ear cups to refining the headband contours, learners will develop a solid foundation in high-polygon modeling.Following the modeling phase, the course progresses to “Headphone Material, Lighting, and Compositing in Blender 3.3,” where participants will explore the art of material creation, lighting setup, and compositing techniques to bring their headphone models to life. They will learn to apply realistic materials to different components of the headphones, set up dynamic lighting to enhance the overall aesthetic, and employ compositing nodes to achieve professional-grade renders.By the end of the course, participants will have acquired the skills and expertise needed to create detailed headphone models with high polygon counts. Whether you’re a beginner looking to explore 3D modeling or a seasoned artist aiming to refine your skills, this course offers a comprehensive learning experience to unleash your creativity in the realm of 3D headphone design. Join us on this exciting journey and elevate your 3D modeling proficiency today!

Overview
Section 1: 3D Model High Poly Headphones in Blender 3.3

Lecture 1 Headphones Modelling pt 1- Ear Cups Tami Coker

Lecture 2 Headphones Modelling pt 2 – Headphone Band Tami Coker

Lecture 3 Headphones Modelling pt 3 – Subsurf Modelling Tami Coker

Lecture 4 Headphones Modelling pt 4 – Extra Details Tami Coker

Section 2: Headphone Material, Lighting and Compositing in Blender 3.3

Lecture 5 10-2 Headphones Materials Part 1 Tami Coker

Lecture 6 10-2 Headphones Materials Part 2 Tami Coker

Lecture 7 10-3 Headphones Lighting Tami Coker

Lecture 8 10-4 Headphones Compositing and Outro Tami Coker

Lecture 9 Bonus Lecture

Absolute Beginners


 

扫码免费下载

此处有隐藏内容--请扫描下方二维码查看

 

百度网盘下载
登录后免费下载提取码:登录后可见
赞(0)
未经允许不得转载:红杏破解 » 在 Blender 3.3 中创建高面数耳机