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从零开始探索虚幻动画引擎UE5 (2024) (英文)

《Unreal Engine for Animation(2024)》

发布日期:2024年5月 作者:UTHUB Centro Premier Unreal Engine MP4 | 视频:h264, 1280×720 | 音频:AAC, 44.1 KHz, 2 Ch 类型:在线课程 | 语言:英语 | 时长:108 讲座(11小时11分钟) | 大小:1.7 GB

从零开始探索 Unreal Engine 5 中的动画

注意:作者正在上传更多讲座。当作者完成时我将进行更新。

你将学到:

  1. 实时动画的概念和术语
  2. 在 Unreal Engine 中创建骨骼
  3. 在 Unreal Engine 中的工具和顶点权重处理流程
  4. 在 Unreal Engine 中创建控制 Rig
  5. 在 Unreal Engine 中的实时动画
  6. 在 Unreal Engine 中的约束和空间切换
  7. 动画回顾和清理过程

先决条件: 需要对 Unreal Engine 有基本的了解 关于你的计算机规格,你需要: Windows 10 Unreal Engine 5.3 一个 Epic Games 账号

描述: 《Unreal Engine 中的动画》课程着重于全面理解引擎内动画流程及其工具。从骨骼创建和网格编辑到刚性控制实现和角色动画,学员将探索动画流水线的每个阶段。术语是基础,关键概念如绑定、控制 Rig、动画序列和约束都被覆盖。

课程分为几个部分,首先介绍骨骼网格编辑工具和骨骼创建。它深入探讨了绑定过程、刚性控制创建以及使用 FK 和 IK 技术的动画。此外,还探讨了高级主题,如全身 IK、形状目标和样条骨骼绑定。

学员将学会为动画准备引擎、使用视口并创建镜头。课程涵盖了动画的基本方面,如动画序列创建、姿势和补间的使用,以及混合和动画切换技术。课程还教授如何清理和编辑动画曲线,以获得精确的结果。

课程的最后一部分重点关注通过蓝图进行动画整合,实现不同动画之间的平滑混合,以实现自然的过渡。通过实用而全面的方法,该课程使学员能够在 Unreal Engine 中创建令人惊叹的动画。

Unreal Engine for Animation (2024)Unreal Engine for Animation (2024)
Published 5/2024
Created by UTHUB Centro Premier Unreal Engine
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 108 Lectures ( 11h 11m ) | Size: 1.7 GB

Explore Animation in Unreal Engine 5 from Scratch

Note: The author is uploading more lectures. I will update when author complete
What you’ll learn:
1. Concepts and Terminology of Real-Time Animation
2. Creation of Skeletons in Unreal Engine
3. Tools and Vertex Weighting Process in Unreal Engine
4. Control Rig Creation in Unreal Engine
5. Real-Time Animation in Unreal Engine
6. Constraints and Space Switching in Unreal Engine
7.- Animation Review and Cleanup Process

Requirements:
Requires basic knowledge of Unreal Engine
Regarding the specifications of your computer, you will need
Windows 10
Unreal Engine 5.3
An Epic Games account

Description:
The Animation in Unreal Engine course focuses on providing a comprehensive understanding of the animation process and its tools within the engine. From skeleton creation and mesh editing to rigid control implementation and character animation, participants will explore every stage of the animation pipeline. Terminology is fundamental, and key concepts such as Skinning, Control Rig, Animation Sequences, and Constraints are covered.The course is structured into several sections, starting with an introduction to skeletal mesh editing tools and bone creation. It delves into the skinning process, rigid control creation, and animation using FK and IK techniques. Additionally, advanced topics like Full Body IK, Morph Targets, and Spline Rigging are explored.Participants will learn to prepare the engine for animation, work with the viewport, and create shots. Essential aspects of animation, such as Animation Sequence creation, Pose and Tween usage, as well as blending and animation cutting techniques, are covered. The course also teaches how to clean and edit animation curves for precise results.The final section of the course focuses on animation integration through Blueprints, enabling smooth blending between different animations to achieve natural transitions. With a practical and thorough approach, this course empowers participants to create stunning animations within Unreal Engine.


 

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